, the program that generates all
statistics for the Mexican Football League. These
should be compiled and linked with a C++ compiler.
The programs below were last compiled with the Borland
C++ compiler for Windows 3.1.
Option A: If you are in a UNIX operating system.
1. Download this file futmex.tar.Z
2. Uncompress it:
3. Untar it:
4. See the README file
Option B: Download each (ASCII) file separately.
1. Header files: containr.hpp,
llist.hpp,
teamClass.hpp
2. C++ files: llist.cpp,
teamClass.cpp,
futmex.cpp
3. Input data files: data98-2.dat,
data98-3.dat
4. README file: README
5. See README file
The driver program is futmex.cpp
. You should
NOT modify the data structure files (container.hpp, llist.hpp,
llist.cpp).
Program Hell98
This program computes the probability, via Montecarlo method,
that 4 involved
teams finish last in the ratio table of the Mexican
Football League. The program can be modified by the
user to include other teams, other probabilities, etc.
It should be compiled and linked with a C++ compiler.
Download: hell98.c
Project World Cup Simulator
The program, written in Fortran 77, simulates each of
the matches taking place in the final world cup
competition based on a probabilistic model that takes
into account a user-specified level for each of the
teams. For each match, every time there is a goal scored,
both minute and scorer's name are shown. The
program reads a database containing roster information
and level for each team. These may be modified by
the user. In addition, the user provides an initial random
seed for reproducibility purposes. The program cup98.f
should be compiled and linked with a Fortran 77 compiler.
Download: cup98.f and
france98.dat